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triangles.fun/src/App.svelte

220 lines
4.5 KiB

3 years ago
<script context="module">
import Graph from "./Graph.js"
</script>
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<script>
const standingPole = 0
const emptyHole = 1
const pickedPole = 2
const jumpDest = 3
const adjacents = new Graph()
const jumps = new Graph()
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let state = []
const numVertices = 15
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for (let i = 0; i < numVertices; i++) {
state[i] = standingPole
adjacents.addVertex(i)
jumps.addVertex(i)
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if (i > 0) {
adjacents.addEdge(i, i - 1)
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}
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}
state[0] = emptyHole
state[1] = emptyHole
state[9] = emptyHole
adjacents.addEdge(0, 8)
adjacents.addEdge(1, 7)
adjacents.addEdge(1, 8)
adjacents.addEdge(2, 6)
adjacents.addEdge(2, 7)
adjacents.addEdge(3, 5)
adjacents.addEdge(3, 6)
adjacents.addEdge(5, 11)
adjacents.addEdge(6, 10)
adjacents.addEdge(6, 11)
adjacents.addEdge(7, 9)
adjacents.addEdge(7, 10)
adjacents.addEdge(9, 13)
adjacents.addEdge(10, 12)
adjacents.addEdge(10, 13)
adjacents.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
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const commonPosition = (a, b) =>
adjacents.adjacencyList[a].filter(common =>
adjacents.adjacencyList[b].includes(common)
)[0]
const clearDestinations = () =>
state.forEach(
(_, i) => (state[i] = state[i] == jumpDest ? emptyHole : state[i])
)
const change = currentlyClicked => {
const previouslyPicked = state.indexOf(pickedPole)
const emptyHoles = [...state.keys()].filter(i => state[i] == emptyHole)
const adjacentJump = jumps.adjacencyList[currentlyClicked].indexOf(
previouslyPicked
)
const possibleJumps = jumps.adjacencyList[
currentlyClicked
].filter(jump => emptyHoles.includes(jump))
if (
state[currentlyClicked] == standingPole &&
previouslyPicked == -1 &&
possibleJumps.length > 0
) {
state[currentlyClicked] = pickedPole
jumps.adjacencyList[currentlyClicked].forEach(jump => {
const jumpedOver = commonPosition(currentlyClicked, jump)
console.log(currentlyClicked, jump, jumpedOver)
if (
state[jump] == emptyHole &&
state[jumpedOver] == standingPole
) {
state[jump] = jumpDest
}
})
return
}
if (state[currentlyClicked] == jumpDest && adjacentJump != -1) {
const jumpedOver = commonPosition(currentlyClicked, previouslyPicked)
state[currentlyClicked] = standingPole
state[previouslyPicked] = emptyHole
state[jumpedOver] = emptyHole
clearDestinations()
return
}
if (state[currentlyClicked] == pickedPole) {
state[currentlyClicked] = standingPole
clearDestinations()
}
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}
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</script>
<style>
.triangle {
width: 600px;
height: 450px;
display: grid;
grid-template-columns: repeat(9, 1fr);
grid-template-rows: repeat(5, 1fr);
grid-column-gap: 0px;
grid-row-gap: 0px;
}
.div0 {
grid-area: 5 / 1 / 6 / 2;
}
.div1 {
grid-area: 5 / 3 / 6 / 4;
}
.div2 {
grid-area: 5 / 5 / 6 / 6;
}
.div3 {
grid-area: 5 / 7 / 6 / 8;
}
.div4 {
grid-area: 5 / 9 / 6 / 10;
}
.div5 {
grid-area: 4 / 8 / 5 / 9;
}
.div6 {
grid-area: 4 / 6 / 5 / 7;
}
.div7 {
grid-area: 4 / 4 / 5 / 5;
}
.div8 {
grid-area: 4 / 2 / 5 / 3;
}
.div9 {
grid-area: 3 / 3 / 4 / 4;
}
.div10 {
grid-area: 3 / 5 / 4 / 6;
}
.div11 {
grid-area: 3 / 7 / 4 / 8;
}
.div12 {
grid-area: 2 / 6 / 3 / 7;
}
.div13 {
grid-area: 2 / 4 / 3 / 5;
}
.div14 {
grid-area: 1 / 5 / 2 / 6;
}
.circle {
width: 30px;
height: 30px;
clip-path: circle();
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text-align: center;
color: white;
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}
.red {
background-color: red;
}
.gray {
background-color: gray;
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}
.green {
background-color: green;
}
.blue {
background-color: blue;
}
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</style>
<main>
<div class="triangle">
{#each state as _, i}
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<div
class="circle div{i}"
class:gray={state[i] == emptyHole}
class:red={state[i] == standingPole}
class:green={state[i] == pickedPole}
class:blue={state[i] == jumpDest}
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on:click={() => change(i)}>
{i}
</div>
{/each}
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</div>
</main>