implement restart game

experiments
Peter Babič 3 years ago
parent a72c6d2776
commit 89307086f9
  1. 114
      src/App.svelte

@ -3,6 +3,7 @@
</script>
<script>
import { onMount } from "svelte"
const pole = 0
const hole = 1
const pick = 2
@ -13,55 +14,62 @@
let circles = []
let playing = true
let bold = false
const numCircles = 15
for (let i = 0; i < numCircles; i++) {
circles[i] = pole
adjcs.addVertex(i)
jumps.addVertex(i)
const restart = () => {
circles = []
playing = true
bold = false
if (i > 0) {
adjcs.addEdge(i, i - 1)
const numCircles = 15
for (let i = 0; i < numCircles; i++) {
circles[i] = pole
adjcs.addVertex(i)
jumps.addVertex(i)
if (i > 0) {
adjcs.addEdge(i, i - 1)
}
}
}
circles[0] = hole
adjcs.addEdge(0, 8)
adjcs.addEdge(1, 7)
adjcs.addEdge(1, 8)
adjcs.addEdge(2, 6)
adjcs.addEdge(2, 7)
adjcs.addEdge(3, 5)
adjcs.addEdge(3, 6)
adjcs.addEdge(5, 11)
adjcs.addEdge(6, 10)
adjcs.addEdge(6, 11)
adjcs.addEdge(7, 9)
adjcs.addEdge(7, 10)
adjcs.addEdge(9, 13)
adjcs.addEdge(10, 12)
adjcs.addEdge(10, 13)
adjcs.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
circles[0] = hole
adjcs.addEdge(0, 8)
adjcs.addEdge(1, 7)
adjcs.addEdge(1, 8)
adjcs.addEdge(2, 6)
adjcs.addEdge(2, 7)
adjcs.addEdge(3, 5)
adjcs.addEdge(3, 6)
adjcs.addEdge(5, 11)
adjcs.addEdge(6, 10)
adjcs.addEdge(6, 11)
adjcs.addEdge(7, 9)
adjcs.addEdge(7, 10)
adjcs.addEdge(9, 13)
adjcs.addEdge(10, 12)
adjcs.addEdge(10, 13)
adjcs.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
}
const commonBetween = (a, b) =>
adjcs.adjacencyList[a].filter(common =>
@ -120,6 +128,7 @@
if (hints.length == 0) {
playing = false
bold = true
}
return
@ -130,6 +139,8 @@
clearDests()
}
}
onMount(() => restart())
</script>
<style>
@ -212,13 +223,24 @@
background-color: blue;
}
.restart {
cursor: pointer;
}
.playing {
visibility: hidden;
}
.bold {
font-weight: bold;
}
</style>
<main>
<div class:playing>GAME OVER</div>
<div>
<span class="restart" class:bold on:click={restart}>RESTART GAME</span>
<span class:playing> | GAME OVER</span>
</div>
<div class="triangle">
{#each circles as _, i}
<div

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