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triangles.fun/src/App.svelte

235 lines
4.2 KiB

<script context="module">
import Graph from "./Graph.js"
</script>
<script>
const pole = 0
const hole = 1
const pick = 2
const dest = 3
const adjcs = new Graph()
const jumps = new Graph()
let circles = []
let playing = true
const numCircles = 15
for (let i = 0; i < numCircles; i++) {
circles[i] = pole
adjcs.addVertex(i)
jumps.addVertex(i)
if (i > 0) {
adjcs.addEdge(i, i - 1)
}
}
circles[0] = hole
adjcs.addEdge(0, 8)
adjcs.addEdge(1, 7)
adjcs.addEdge(1, 8)
adjcs.addEdge(2, 6)
adjcs.addEdge(2, 7)
adjcs.addEdge(3, 5)
adjcs.addEdge(3, 6)
adjcs.addEdge(5, 11)
adjcs.addEdge(6, 10)
adjcs.addEdge(6, 11)
adjcs.addEdge(7, 9)
adjcs.addEdge(7, 10)
adjcs.addEdge(9, 13)
adjcs.addEdge(10, 12)
adjcs.addEdge(10, 13)
adjcs.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
const commonBetween = (a, b) =>
adjcs.adjacencyList[a].filter(common =>
adjcs.adjacencyList[b].includes(common)
)[0]
const clearDests = () =>
circles.forEach(
(_, i) => (circles[i] = circles[i] == dest ? hole : circles[i])
)
const getDests = curr => {
let dests = []
jumps.adjacencyList[curr].forEach(jump => {
const jumpedOver = commonBetween(curr, jump)
if (circles[jump] == hole && circles[jumpedOver] == pole) {
dests.push(jump)
}
})
return dests
}
const change = curr => {
const prev = circles.indexOf(pick)
if (circles[curr] == pole && prev == -1) {
let dests = getDests(curr)
dests.forEach(d => (circles[d] = dest))
if (dests.length > 0) {
circles[curr] = pick
}
return
}
if (circles[curr] == dest) {
const jumpedOver = commonBetween(curr, prev)
circles[curr] = pole
circles[prev] = hole
circles[jumpedOver] = hole
clearDests()
let hints = []
circles.forEach((circle, i) => {
if (circle == pole) {
const dests = getDests(i)
if (dests.length > 0) {
hints.push(i)
}
}
})
if (hints.length == 0) {
playing = false
}
return
}
if (circles[curr] == pick) {
circles[curr] = pole
clearDests()
}
}
</script>
<style>
.triangle {
width: 600px;
height: 450px;
display: grid;
grid-template-columns: repeat(9, 1fr);
grid-template-rows: repeat(5, 1fr);
grid-column-gap: 0px;
grid-row-gap: 0px;
}
.div0 {
grid-area: 5 / 1 / 6 / 2;
}
.div1 {
grid-area: 5 / 3 / 6 / 4;
}
.div2 {
grid-area: 5 / 5 / 6 / 6;
}
.div3 {
grid-area: 5 / 7 / 6 / 8;
}
.div4 {
grid-area: 5 / 9 / 6 / 10;
}
.div5 {
grid-area: 4 / 8 / 5 / 9;
}
.div6 {
grid-area: 4 / 6 / 5 / 7;
}
.div7 {
grid-area: 4 / 4 / 5 / 5;
}
.div8 {
grid-area: 4 / 2 / 5 / 3;
}
.div9 {
grid-area: 3 / 3 / 4 / 4;
}
.div10 {
grid-area: 3 / 5 / 4 / 6;
}
.div11 {
grid-area: 3 / 7 / 4 / 8;
}
.div12 {
grid-area: 2 / 6 / 3 / 7;
}
.div13 {
grid-area: 2 / 4 / 3 / 5;
}
.div14 {
grid-area: 1 / 5 / 2 / 6;
}
.circle {
width: 30px;
height: 30px;
clip-path: circle();
text-align: center;
color: white;
}
.red {
background-color: red;
}
.gray {
background-color: gray;
}
.green {
background-color: green;
}
.blue {
background-color: blue;
}
.playing {
visibility: hidden;
}
</style>
<main>
<div class:playing>GAME OVER</div>
<div class="triangle">
{#each circles as _, i}
<div
class="circle div{i}"
class:gray={circles[i] == hole}
class:red={circles[i] == pole}
class:green={circles[i] == pick}
class:blue={circles[i] == dest}
on:click={() => change(i)}>
{i}
</div>
{/each}
</div>
</main>