You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
triangles.fun/src/App.svelte

393 lines
7.5 KiB

<script>
import Graph from "./Graph.js"
import { onMount } from "svelte"
import { crossfade, scale } from "svelte/transition"
const [send, receive] = crossfade({
duration: 400,
fallback: scale,
})
const MAX_STEPS = 13
const pole = 0
const hole = 1
const pick = 2
const dest = 3
let circles = []
let steps = 0
let gameover
let victory
let bold
let adjcs
let jumps
const restart = () => {
adjcs = new Graph()
jumps = new Graph()
circles = []
steps = 0
gameover = false
victory = false
bold = false
const numCircles = 15
for (let i = 0; i < numCircles; i++) {
circles[i] = pole
adjcs.addVertex(i)
jumps.addVertex(i)
if (i > 0) {
adjcs.addEdge(i, i - 1)
}
}
circles[0] = hole
adjcs.addEdge(0, 8)
adjcs.addEdge(1, 7)
adjcs.addEdge(1, 8)
adjcs.addEdge(2, 6)
adjcs.addEdge(2, 7)
adjcs.addEdge(3, 5)
adjcs.addEdge(3, 6)
adjcs.addEdge(5, 11)
adjcs.addEdge(6, 10)
adjcs.addEdge(6, 11)
adjcs.addEdge(7, 9)
adjcs.addEdge(7, 10)
adjcs.addEdge(9, 13)
adjcs.addEdge(10, 12)
adjcs.addEdge(10, 13)
adjcs.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
}
const commonBetween = (source, destination) => {
const common = adjcs.adjacencyList[source].filter(common =>
adjcs.adjacencyList[destination].includes(common)
)
if (common.length != 1) {
throw new Error(
`Jump from ${source} to ${destination} cannot be performed`
)
}
return common
}
const clearDests = () =>
circles.forEach(
(_, i) => (circles[i] = circles[i] == dest ? hole : circles[i])
)
const getDests = (circles, curr) => {
let dests = []
jumps.adjacencyList[curr].forEach(jump => {
const jumpedOver = commonBetween(curr, jump)
if (circles[jump] == hole && circles[jumpedOver] == pole) {
dests.push(jump)
}
})
return dests
}
const getHints = circles => {
let hints = []
circles.forEach((circle, i) => {
if (circle == pole) {
const dests = getDests(circles, i)
if (dests.length > 0) {
hints.push(i)
}
}
})
return hints
}
const jumpReverse = (circles, source, destination) => {
const jumpedOver = commonBetween(source, destination)
circles[source] = pole
circles[jumpedOver] = pole
circles[destination] = hole
}
const jumpOver = (circles, source, destination) => {
const jumpedOver = commonBetween(source, destination)
circles[source] = hole
circles[jumpedOver] = hole
circles[destination] = pole
}
const change = curr => {
const prev = circles.indexOf(pick)
if (circles[curr] == pole && prev == -1) {
let dests = getDests(circles, curr)
dests.forEach(d => (circles[d] = dest))
if (dests.length > 0) {
circles[curr] = pick
}
return
}
if (circles[curr] == dest) {
jumpOver(circles, prev, curr)
clearDests()
steps++
console.log(steps)
if (steps == MAX_STEPS) {
bold = true
victory = true
return
}
const hints = getHints(circles)
if (hints.length == 0) {
gameover = true
bold = true
}
return
}
if (circles[curr] == pick) {
circles[curr] = pole
clearDests()
}
}
class Tree {
constructor(solution, depth) {
this.depth = depth
this.solution = solution
this.children = []
}
}
onMount(() => {
restart()
let depth = 0
let solutions = []
let shadow = [...circles]
const MAX_DEPTH = 13
const moves = new Tree("", depth)
const recurse = move => {
const hints = getHints(shadow)
if (hints.length == 0) {
return
}
hints.forEach(hint => {
getDests(shadow, hint).forEach(destination => {
const solution = `${move.solution} ${hint}>${destination}`
const child = new Tree(solution, depth)
const lastIndex = move.children.push(child) - 1
jumpOver(shadow, hint, destination)
depth = depth + 1
if (depth == MAX_DEPTH) {
solutions.push(solution)
}
recurse(move.children[lastIndex])
depth = depth - 1
jumpReverse(shadow, hint, destination)
})
})
}
// recurse(moves)
// console.log(solutions)
})
</script>
<style>
.div0 {
grid-area: 5 / 1 / 6 / 2;
}
.div1 {
grid-area: 5 / 3 / 6 / 4;
}
.div2 {
grid-area: 5 / 5 / 6 / 6;
}
.div3 {
grid-area: 5 / 7 / 6 / 8;
}
.div4 {
grid-area: 5 / 9 / 6 / 10;
}
.div5 {
grid-area: 4 / 8 / 5 / 9;
}
.div6 {
grid-area: 4 / 6 / 5 / 7;
}
.div7 {
grid-area: 4 / 4 / 5 / 5;
}
.div8 {
grid-area: 4 / 2 / 5 / 3;
}
.div9 {
grid-area: 3 / 3 / 4 / 4;
}
.div10 {
grid-area: 3 / 5 / 4 / 6;
}
.div11 {
grid-area: 3 / 7 / 4 / 8;
}
.div12 {
grid-area: 2 / 6 / 3 / 7;
}
.div13 {
grid-area: 2 / 4 / 3 / 5;
}
.div14 {
grid-area: 1 / 5 / 2 / 6;
}
.triangle {
width: 600px;
height: 520px;
display: grid;
grid-template-columns: repeat(9, 1fr);
grid-template-rows: repeat(5, 1fr);
grid-column-gap: 0px;
grid-row-gap: 0px;
}
.circle {
width: 50px;
height: 50px;
clip-path: circle();
text-align: center;
color: white;
}
.pole {
cursor: pointer;
background-color: #8fbcbb;
}
.hole {
cursor: default;
background-color: #d8dee9;
}
.pick {
cursor: pointer;
background-color: #a3be8c;
}
.dest {
cursor: pointer;
background-color: #81a1c1;
}
:global(body) {
background-color: #eceff4;
margin: 0;
padding: 15px;
}
span {
display: none;
}
.restart {
display: inline;
cursor: pointer;
}
.gameover {
display: inline;
}
.victory {
display: inline;
}
.bold {
font-weight: bold;
}
</style>
<main>
<div>
<span class="restart" class:bold on:click={restart}>RESTART GAME</span>
<span data-cy="game-over" class:gameover> | GAME OVER</span>
<span data-cy="victory" class:victory> | VICTORY</span>
</div>
<div class="triangle">
{#each circles as _, i}
{#if circles[i] == hole}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} hole"
on:click={() => change(i)}>
{i}
</div>
{/if}
{#if circles[i] == pole}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} pole"
on:click={() => change(i)}>
{i}
</div>
{/if}
{#if circles[i] == pick}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} pick"
on:click={() => change(i)}>
{i}
</div>
{/if}
{#if circles[i] == dest}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} dest"
on:click={() => change(i)}>
{i}
</div>
{/if}
{/each}
</div>
</main>