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257 lines
4.6 KiB
257 lines
4.6 KiB
<script context="module">
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import Graph from "./Graph.js"
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</script>
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<script>
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import { onMount } from "svelte"
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const pole = 0
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const hole = 1
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const pick = 2
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const dest = 3
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const adjcs = new Graph()
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const jumps = new Graph()
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let circles = []
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let playing = true
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let bold = false
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const restart = () => {
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circles = []
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playing = true
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bold = false
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const numCircles = 15
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for (let i = 0; i < numCircles; i++) {
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circles[i] = pole
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adjcs.addVertex(i)
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jumps.addVertex(i)
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if (i > 0) {
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adjcs.addEdge(i, i - 1)
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}
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}
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circles[0] = hole
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adjcs.addEdge(0, 8)
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adjcs.addEdge(1, 7)
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adjcs.addEdge(1, 8)
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adjcs.addEdge(2, 6)
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adjcs.addEdge(2, 7)
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adjcs.addEdge(3, 5)
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adjcs.addEdge(3, 6)
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adjcs.addEdge(5, 11)
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adjcs.addEdge(6, 10)
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adjcs.addEdge(6, 11)
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adjcs.addEdge(7, 9)
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adjcs.addEdge(7, 10)
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adjcs.addEdge(9, 13)
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adjcs.addEdge(10, 12)
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adjcs.addEdge(10, 13)
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adjcs.addEdge(12, 14)
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jumps.addEdge(0, 2)
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jumps.addEdge(0, 9)
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jumps.addEdge(1, 3)
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jumps.addEdge(1, 10)
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jumps.addEdge(2, 4)
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jumps.addEdge(2, 9)
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jumps.addEdge(2, 11)
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jumps.addEdge(3, 10)
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jumps.addEdge(4, 11)
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jumps.addEdge(5, 7)
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jumps.addEdge(5, 12)
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jumps.addEdge(6, 8)
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jumps.addEdge(6, 13)
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jumps.addEdge(7, 12)
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jumps.addEdge(8, 13)
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jumps.addEdge(9, 11)
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jumps.addEdge(9, 14)
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jumps.addEdge(11, 14)
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}
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const commonBetween = (a, b) =>
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adjcs.adjacencyList[a].filter(common =>
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adjcs.adjacencyList[b].includes(common)
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)[0]
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const clearDests = () =>
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circles.forEach(
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(_, i) => (circles[i] = circles[i] == dest ? hole : circles[i])
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)
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const getDests = curr => {
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let dests = []
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jumps.adjacencyList[curr].forEach(jump => {
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const jumpedOver = commonBetween(curr, jump)
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if (circles[jump] == hole && circles[jumpedOver] == pole) {
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dests.push(jump)
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}
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})
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return dests
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}
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const change = curr => {
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const prev = circles.indexOf(pick)
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if (circles[curr] == pole && prev == -1) {
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let dests = getDests(curr)
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dests.forEach(d => (circles[d] = dest))
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if (dests.length > 0) {
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circles[curr] = pick
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}
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return
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}
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if (circles[curr] == dest) {
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const jumpedOver = commonBetween(curr, prev)
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circles[curr] = pole
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circles[prev] = hole
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circles[jumpedOver] = hole
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clearDests()
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let hints = []
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circles.forEach((circle, i) => {
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if (circle == pole) {
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const dests = getDests(i)
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if (dests.length > 0) {
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hints.push(i)
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}
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}
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})
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if (hints.length == 0) {
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playing = false
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bold = true
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}
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return
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}
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if (circles[curr] == pick) {
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circles[curr] = pole
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clearDests()
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}
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}
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onMount(() => restart())
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</script>
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<style>
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.triangle {
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width: 600px;
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height: 450px;
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display: grid;
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grid-template-columns: repeat(9, 1fr);
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grid-template-rows: repeat(5, 1fr);
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grid-column-gap: 0px;
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grid-row-gap: 0px;
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}
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.div0 {
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grid-area: 5 / 1 / 6 / 2;
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}
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.div1 {
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grid-area: 5 / 3 / 6 / 4;
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}
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.div2 {
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grid-area: 5 / 5 / 6 / 6;
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}
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.div3 {
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grid-area: 5 / 7 / 6 / 8;
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}
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.div4 {
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grid-area: 5 / 9 / 6 / 10;
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}
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.div5 {
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grid-area: 4 / 8 / 5 / 9;
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}
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.div6 {
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grid-area: 4 / 6 / 5 / 7;
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}
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.div7 {
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grid-area: 4 / 4 / 5 / 5;
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}
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.div8 {
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grid-area: 4 / 2 / 5 / 3;
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}
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.div9 {
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grid-area: 3 / 3 / 4 / 4;
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}
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.div10 {
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grid-area: 3 / 5 / 4 / 6;
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}
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.div11 {
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grid-area: 3 / 7 / 4 / 8;
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}
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.div12 {
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grid-area: 2 / 6 / 3 / 7;
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}
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.div13 {
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grid-area: 2 / 4 / 3 / 5;
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}
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.div14 {
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grid-area: 1 / 5 / 2 / 6;
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}
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.circle {
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width: 30px;
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height: 30px;
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clip-path: circle();
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text-align: center;
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color: white;
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}
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.red {
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background-color: red;
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}
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.gray {
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background-color: gray;
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}
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.green {
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background-color: green;
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}
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.blue {
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background-color: blue;
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}
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.restart {
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cursor: pointer;
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}
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.playing {
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visibility: hidden;
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}
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.bold {
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font-weight: bold;
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}
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</style>
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<main>
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<div>
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<span class="restart" class:bold on:click={restart}>RESTART GAME</span>
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<span class:playing> | GAME OVER</span>
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</div>
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<div class="triangle">
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{#each circles as _, i}
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<div
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class="circle div{i}"
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class:gray={circles[i] == hole}
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class:red={circles[i] == pole}
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class:green={circles[i] == pick}
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class:blue={circles[i] == dest}
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on:click={() => change(i)}>
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{i}
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</div>
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{/each}
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</div>
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</main>
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