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triangles.fun/src/App.svelte

286 lines
5.3 KiB

3 years ago
<script>
import Graph from "./Graph.js"
import { onMount } from "svelte"
import { crossfade, scale } from "svelte/transition"
const [send, receive] = crossfade({
duration: 400,
fallback: scale,
})
const pole = 0
const hole = 1
const pick = 2
const dest = 3
const adjcs = new Graph()
const jumps = new Graph()
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let circles = []
let playing = true
let bold = false
const restart = () => {
circles = []
playing = true
bold = false
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const numCircles = 15
for (let i = 0; i < numCircles; i++) {
circles[i] = pole
adjcs.addVertex(i)
jumps.addVertex(i)
if (i > 0) {
adjcs.addEdge(i, i - 1)
}
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}
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circles[0] = hole
adjcs.addEdge(0, 8)
adjcs.addEdge(1, 7)
adjcs.addEdge(1, 8)
adjcs.addEdge(2, 6)
adjcs.addEdge(2, 7)
adjcs.addEdge(3, 5)
adjcs.addEdge(3, 6)
adjcs.addEdge(5, 11)
adjcs.addEdge(6, 10)
adjcs.addEdge(6, 11)
adjcs.addEdge(7, 9)
adjcs.addEdge(7, 10)
adjcs.addEdge(9, 13)
adjcs.addEdge(10, 12)
adjcs.addEdge(10, 13)
adjcs.addEdge(12, 14)
jumps.addEdge(0, 2)
jumps.addEdge(0, 9)
jumps.addEdge(1, 3)
jumps.addEdge(1, 10)
jumps.addEdge(2, 4)
jumps.addEdge(2, 9)
jumps.addEdge(2, 11)
jumps.addEdge(3, 10)
jumps.addEdge(4, 11)
jumps.addEdge(5, 7)
jumps.addEdge(5, 12)
jumps.addEdge(6, 8)
jumps.addEdge(6, 13)
jumps.addEdge(7, 12)
jumps.addEdge(8, 13)
jumps.addEdge(9, 11)
jumps.addEdge(9, 14)
jumps.addEdge(11, 14)
}
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const commonBetween = (a, b) =>
adjcs.adjacencyList[a].filter(common =>
adjcs.adjacencyList[b].includes(common)
)[0]
const clearDests = () =>
circles.forEach(
(_, i) => (circles[i] = circles[i] == dest ? hole : circles[i])
)
const getDests = curr => {
let dests = []
jumps.adjacencyList[curr].forEach(jump => {
const jumpedOver = commonBetween(curr, jump)
if (circles[jump] == hole && circles[jumpedOver] == pole) {
dests.push(jump)
}
})
return dests
}
const change = curr => {
const prev = circles.indexOf(pick)
if (circles[curr] == pole && prev == -1) {
let dests = getDests(curr)
dests.forEach(d => (circles[d] = dest))
if (dests.length > 0) {
circles[curr] = pick
}
return
}
if (circles[curr] == dest) {
const jumpedOver = commonBetween(curr, prev)
circles[curr] = pole
circles[prev] = hole
circles[jumpedOver] = hole
clearDests()
let hints = []
circles.forEach((circle, i) => {
if (circle == pole) {
const dests = getDests(i)
if (dests.length > 0) {
hints.push(i)
}
}
})
if (hints.length == 0) {
playing = false
bold = true
}
return
}
if (circles[curr] == pick) {
circles[curr] = pole
clearDests()
}
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}
onMount(() => restart())
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</script>
<style>
.div0 {
grid-area: 5 / 1 / 6 / 2;
}
.div1 {
grid-area: 5 / 3 / 6 / 4;
}
.div2 {
grid-area: 5 / 5 / 6 / 6;
}
.div3 {
grid-area: 5 / 7 / 6 / 8;
}
.div4 {
grid-area: 5 / 9 / 6 / 10;
}
.div5 {
grid-area: 4 / 8 / 5 / 9;
}
.div6 {
grid-area: 4 / 6 / 5 / 7;
}
.div7 {
grid-area: 4 / 4 / 5 / 5;
}
.div8 {
grid-area: 4 / 2 / 5 / 3;
}
.div9 {
grid-area: 3 / 3 / 4 / 4;
}
.div10 {
grid-area: 3 / 5 / 4 / 6;
}
.div11 {
grid-area: 3 / 7 / 4 / 8;
}
.div12 {
grid-area: 2 / 6 / 3 / 7;
}
.div13 {
grid-area: 2 / 4 / 3 / 5;
}
.div14 {
grid-area: 1 / 5 / 2 / 6;
}
.triangle {
width: 600px;
height: 450px;
display: grid;
grid-template-columns: repeat(9, 1fr);
grid-template-rows: repeat(5, 1fr);
grid-column-gap: 0px;
grid-row-gap: 0px;
}
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.circle {
width: 50px;
height: 50px;
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clip-path: circle();
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text-align: center;
color: white;
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}
.red {
cursor: pointer;
background-color: red;
}
.gray {
cursor: default;
background-color: gray;
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}
.green {
cursor: pointer;
background-color: green;
}
.blue {
cursor: pointer;
background-color: blue;
}
.restart {
cursor: pointer;
}
.playing {
visibility: hidden;
}
.bold {
font-weight: bold;
}
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</style>
<main>
<div>
<span class="restart" class:bold on:click={restart}>RESTART GAME</span>
<span class:playing> | GAME OVER</span>
</div>
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<div class="triangle">
{#each circles as _, i}
{#if circles[i] == hole}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} gray"
on:click={() => change(i)} />
{/if}
{#if circles[i] == pole}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} red"
on:click={() => change(i)} />
{/if}
{#if circles[i] == pick}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} green"
on:click={() => change(i)} />
{/if}
{#if circles[i] == dest}
<div
in:receive={{ key: i }}
out:send={{ key: i }}
class="circle div{i} blue"
on:click={() => change(i)} />
{/if}
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{/each}
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</div>
</main>